This is going to be a Fallout inspired adventure map. It’s heavily irradiated and filled with Mirelurks, so be careful when traveling through this station. Two raiders are always patrolling with high powered weapons, including sniper rifles. The use of extraterrestrials as humorous or vague side quests is nothing new to the Fallout universe. West Point Lookout is the most dangerous place in the full game, but downtown dc is the hardest in base game. Nearby are also areas filled with aggressive and hostile raiders who will attack on-sight. I should be seeing them pretty soon because I am currently level 25. This is the only clue you’ll find within the area that speaks of the trailer’s purpose, a secret spy and communications HQ for Chinese agents within the Capital Wasteland.

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Located south-east of the Arlington Library, this three-leveled location has two guard rooms and a locked storage room on the bottom floor. While the raiders of the Capital Wasteland are vicious and will attack you on sight, some of these raiders seem to enjoy the holidays.

Yet not many people know that in this game, a crashed alien ship can be found. Lots of higher level super mutants if you enter certain areas. Each location has a switch one can throw at the bottom of the broadcast tower to begin to encode the messages, and you can follow the messages to a nearby grate or sewer entrance. Downtown DC has some pretty tight areas, as does the entireity of Old Olney, for example. Was looking over my shoulder the whole time. The area is crawling with both super mutants and Talon Company mercenaries, so watch your back. In the area, you’ll find a terminal with a skeleton nearby. Located on the third floor of a three-story brick building, the home’s small backyard houses a super mutant and a centaur, ready to attack anyone who comes near. I'd stay away from downtown if I were you. Outside of this old news office, the plaza is crawling with scores of super mutants. I have yet to go to Jefferson Memorial. After the Waters of Life quest, a small detachment of Enclave soldiers can be found holed up underneath the water tower outside of the dealership. Fandom may earn an affiliate commission on sales made from links on this page.

These areas are sitting there waiting to be discovered by dedicated Fallout fans everywhere, and that’s where we come in. The far west, far north (Old Olney especially), and far northwest are the most dangerous areas of the map (big bad wild life punctuated by the occasional robot, super mutant, or 5 man Talon Company squad). I would say that the most dangerous creature is the Albino Radscorpion. Fallout 3 Maps A list of interactive digital maps for Fallout 3 created by Gamer Guides. It’s been over a decade since gamers first discovered the Capital Wasteland in Bethesda’s Fallout 3. You get spotted you can have 2 mutants raining missiles and a half dozen with guns and clubs. I'm waiting until I hit max level. Deep downtown DC can be bad too because you can run into large packs of well equipped Super Mutants.

Located in the “backyard” of the Takoma Industrial area, this camp is very difficult to get to. Anthony Avina is an author, a blogger and an avid gamer, and not in that particular order. All creations copyright of the creators. What is considered downtown , because I’ve been to the radio station and that’s the last story quest I’ve done but I’ve been to rivet city once as well. Deathclaws should generally be avoided, though they are not the most dangerous creatures in the Wasteland. Fookin overlord in the museum of technology. Are you playing the games in reverse? The operating system may say it’s in perfect working condition, but it’s a total lie. Both have passed away by the time you arrive, and once there you find their tent, along with a terminal with Isabella’s notes on some sort of research she was doing.
Nearby are a group of Talon Company mercy, who will have to be dealt with. This is, as you guessed, a sewer that is located near Dupont Circle. Entering the sewer you’ll find a grenade bouquet to disarm, two Talon Mercs fighting two super mutants (one with a mini-gun), and to the east is a dead-end chamber that houses many parts. Heck, Fallout 3 had a DLC story called Mothership Zeta, which took place on an alien ship that abducted you. Near a bed located inside the cemetery is a prisoner, giving your character incentive to go out and help the poor soul who was taken. Today we are going to take the time to explore these areas, find out what secrets they house, and finally explore 100% of the Capital Wasteland once and for all. Hi guys I’m about 8 or so hours into fallout 3 after playing 4 and NV (loving it btw) but I’ve explored much of DC and as far west as Tenpenny but I’m just wondering if there’s a cardinal direction that is dangerous (like south in the commonwealth and north in NV) that I should avoid until higher level. Yes, in all that time, gamers are still surprised when they find some new area they hadn’t realized had a hidden item, mini story, or surprise character waiting for them. [Ultramate SkyBlock] 1.16.2-1.16.3 Spanish ver. You piss of these bad boys without any prior planning. Yet they are easily missed if you aren’t looking for them.

Located on top of a large freeway north of Vault 101, new and low-level players should steer clear of this massive raider fortress unless they are prepared for a fight for their lives. However a piece of sheeting in the large crater holds an overturned military truck, along with a safe and some radaway.

Turning these off is probably a good idea, as it lures many to a dangerous fall or worse. Here raiders have set up a mole rat racing area, near the Western Entrance to Grayditch. Old Olney is brilliant loved going in there. Inside the building is a single room with a jukebox and a scavenger with a HAM radio. In this room, flammable and toxic gas can be found and ignited, and beyond that is a super mutant with a heavy weapon, a fallen Mr.