(I already have an Android phone, which is why I feel that way, however its screen is too small for serious gaming.

By the way bundling consoles and mobile together is pretty bad for such a discussion, since they have such different controls.Well, this is one of the reasons why I'm pondering on the engine.

Alliances will form and wars will be declared.Cities: Skylines is a modern take on the classic city simulation. "But what is an evil? In fact when Kickstarters offer options of what to choose, I choose Android, because I assume that by the time the games are around that's what I'll be using. Don't mention "But even phones can run a 3D game fine!" One is that the interface will have to be different and if that's taken into consideration up front, it might negatively affect the PC based interface. Please turn it on so that you can experience the full capabilities of this site.Thank you for creating a Paradox Account!

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close. PDXCON is the most exciting part of the Paradox year, and we can’t wait for you to be a part of it!Link your Paradox and Steam accounts together to get access to select games directly through Paradox. The other is that it would take time and money which could be used for other purposes.

Our support agents are always happy to help you and are doing their best to reply within 72 hours.Obsidian Entertainment, the developer of Fallout: New Vegas and South Park: The Stick of Truth together with Paradox Interactive is proud to present Pillars of Eternity. The idea is that in the end such expenditure of time and money will pay for itself by bringing in more buyers. Pillars of Eternity. Not yet - maybe in a few years.It has been stated that only PC versions (Win, Mac, Linux) are planned because porting the title to consoles and mobile devices would require too many compromises when it comes to user interface.You mean in terms of processing power?

All files from GoG are self-executable, meaning that you can save them to disc and then install them directly without online DRM.

So... that's kinda moot.So. Pillars of Eternity.

If Obsidian agrees even to this, I'm sure it will satisfy those who want tablet versions. Even now $200 gets you a Google Nexus with four A9 cores and decent graphics. If we get to a point where features outside the core game start competing for attention, a tablet version has as much of a right to compete as the other things I mentioned.The cost shouldn't be great. All rights reserved. It probably won't satisfy all anti-tablet people who would still feel that this takes away money from future projects or expansions, but I'll get to that point later on.Now for a little more about the issues themselves.First the interface.

While back, although a designer called Nahaniel Chapman was writing about the possiblity of building old style games for tablet devices. I'm just a small fry backer, but for example in Broken Sword the announcement that Android will be available as part of the $25 reward made me pledge for that. You can still use a keyboard easily for entering a character name or the like, and there's no need to program that (which I think you need on the consoles), but it obscures the screen, so is a problem when gaming.Still, 3rd person RPG game interfaces tend to be designed to be mouse friendly, with keyboard shortcuts being just that -- shortcuts.