[50] In June 1995, the CD-ROM version dropped off, and the shareware version fell to No.

[54], Interplay estimated in March 1995 before Descent's full release that shareware copies of Descent were distributed 900,000 times via online services, on the Internet, or at retail. The game pushed computers of the time to their limit, and still looks good today. [7]:106 Descent would later go on to become one of the games to inspire other retailers and software companies to look into and embrace the shareware model. [2] Edge remarked the ability to record demos that capture the player's experiences, but also criticized the slightly repetitive gameplay and noted the robots' basic algorithm of being only a little more than "fire and evade", despite their intelligence. Welcome to the world of Descent - the amazing experience of 360° fluid 3D motion that is still unmatched. Try adjusting the terms of your search, you can search by game titles, publishers, and developers.

They particularly applauded the labyrinthine level design and intelligent enemy AI. [20] This system was very efficient, and made possible the first truly 3D textured environment in a video game.

Il Signore Supremo ottiene la vittoria se gli eroi perdono tutti i loro segnalini conquista, che vengono persi ogni volta che vengono uccisi in base alla loro potenza.

To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use. The creators of Descent are proud to present the ultimate zero-gravity shooter, OVERLOAD. [5] It is powered by Unreal Engine 4 and was initially scheduled to release in March 2016.

Descent is a first-person shooter and shoot 'em up[3] game wherein the player pilots a spaceship through labyrinthine mines while fighting virus-infected robots, using the ship's armaments. Download the best classic and new games on Windows, Mac & Linux.

7 of the top commercial titles. The levels are first set on the Moon and later shift to Venus and to Mercury. After you've done so you have only 45 seconds to find the escape hatch and leave the mine before it explodes – with you in it. Descent is a first-person shooter (FPS) game developed by Parallax Software and released by Interplay Productions in 1995 for MS-DOS, and later for Macintosh, PlayStation, and RISC OS. Descent latest version: A Full Version Action game for Windows, by Interplay. [65] GamesTM rated it No. Kulas joined the company in 1990 to develop utilities for Car and Driver. It also allows players to create their own such files containing the data, which can then be loaded and played. In March 2015, Descendent Studios announced a Kickstarter campaign for Descent: Underground, a new prequel using Interplay's existing trademark rights to the Descent franchise which include the name "Descent" and a few sound effects and MIDI tracks (with Parallax Software owning all remaining properties, such as the original "Pyro GX" ship, some sound and music clips and copyrights to the descent universe which includes weapons, story and all level assets).

Add your vote. The original posts were deleted, but YouTuber Montoya documented the posts and history of the development woes in a video uploaded to his channel. Of those letters, three of them received a reply. He also attributed the game's popularity and modifiability to the continued development of fan mods. [45] However, the game was withdrawn from Good Old Games in December 2015 along with Descent II and Descent 3, and later from Steam.
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Descent is a 3D sci-fi first-person shooter notable for the "six axis" movement, developed by Parallax Software and released by Interplay in 1995. He thought the automap was useful, though still found it too easy to become disoriented. [28], Planned ports of Descent included a Sega 32X version of the game as the first console version,[29] but it was never released.

This groundbreaking game is definitely worth a play for fans of first person shooters.

They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine and the player must escape. There are also power-ups that modify the ship's status and weaponry. [19] Robots were drawn as polygonal models; sprites were only used to represent the hostages and power-ups.
[36][37], Interplay had plans dating to mid-1996 to port Descent to Nintendo 64 under the name Ultra Descent.

Cubes can be deformed so long as they remain convex. Descent is a 3D sci-fi first-person shooter notable for the "six axis" movement, developed by Parallax Software and released by Interplay in 1995.