Greetings, Watchers, We are excited to inform you that Patch 2.65.00 for the Nintendo Switch version of Pillars of Eternity is now live.

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The team has addressed stability issues, ranged attacks and spells, a few … Thanks for reading, and thanks for playing!The Ultimate Challenge requires the following to be enabled/completed:Triple Crown – Expert Mode, Trial of Iron, Path of the Damned.All 11 God Challenges – Wael, Woedica, Hylea, Rymrgand, Ondra, Skaen, Abydon, Magran, Berath, Galawain, and Eothas.All DLCs – Beast of Winter/ Seeker, Slayer Survivor/ Forgotten Sanctum.All major enemies and boss battles completed.The Ultimate Challenge requires the following to be disabled:Afflictions now work as expected for immunities, resistance, and suppression.Players should no longer be experiencing low frame rates due to multiple NPC’s being on screen at once.Terrified party members who cannot move will now pass their turn correctly.Effect durations in breakdown tooltips are now displayed in Rounds when turn-based mode is enabled.Caltrops traps will no longer cause the turn-based combat to become stuck in certain cases.Pulsing spells are now displayed throughout their entire duration in the turn-based mode.Resisted Afflictions will no longer progress in real time in turn-based mode.Turn-based Combat Start banner behaves properly on ultra-widescreen resolutions.Party AI can no longer continue to use quick items with no charges left.Firearms users that act last in a round will no longer be incorrectly placed first in the next round.Creature summoned with Berath’s Throwing Bones is now correctly queued in turn order in turn-based mode.Attack abilities will now apply their effects to child attacks such as AOEs in addition to the character’s primary weapon attack.Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.The description of Berath’s Challenge now describes the effects in turn-based mode.Berath’s Challenge will now show an effect icon and timer on unconscious party members.Wall spells now apply their effects on the turns of the characters affected by them.Imp Tricksters will no longer become stuck when attempting to use certain abilities in turn-based mode.Characters using Whispers of the Wind in turn-based mode will no longer remaining invisible until their next turn.Beam spells now deal the same damage per second in turn-based mode as they do in Real-Time with Pause.Turn-based movement indicator will correctly show the unreachable segments when targeting an enemy.Turn-based movement indicator will show a better estimate of the character’s final position when using ranged attacks.Turn-based movement indicator will now be more accurate when attempting to move through a narrow space between multiple enemies.Invisible characters will no longer block movement.The player can no longer briefly switch weapon sets after hitting with an attack in turn-based mode.Cancelling the animation during a full attack no longer prevents Initiative from being set in turn-based mode.Creatures summoned with Figurines now appear for the correct number of turns.Priest’s “Symbol of Eothas” has been adjusted to turn-based mode.Ability tooltips will clearly show “Not Your Turn” when it isn’t the selected character’s turn.Modal abilities cannot be toggled unless it’s the caster’s turn.With Berath’s Challenge enabled in turn-based mode, enemies will never exit the turn order.Consuming drugs properly sets the character’s initiative in turn-based mode.Priest’s “Blessing of Wael” has been adjusted to turn-based mode.Camera in turn-based mode no longer moves to dead enemies between turns.Blade Turning now ends early if the monk moves.Monk’s “Whispers of the Wind” ability now correctly uses an action point in turn-based mode.Characters that are naturally neutral to the player will no longer drop out of turn-based combat when they are all charmed.Brilliant Tactician’s effects will work correctly when there are multiple Tacticians in the party.Fixed the flanked condition rarely persisting after combat ends.The Miss glossary entry now has the correct threshold value in turn-based mode.The End Game Slides “Continue” button will no longer permanently disappear.In turn-based mode, pulsing AoEs no longer pulse in real-time when the caster dies.Cost numbers on the ability bar will no longer occasionally show when the ability bar is hidden.Combats in turn-based mode will more reliably pull nearby enemies.Resurrection’s “Cannot Die” effect is now applied for correct amount of turns in turn-based mode.Enemies will no longer lock up when attempting to target destructibles with certain attacks in turn-based mode.Auras are now updated in real time in turn-based mode.Passive abilities will no longer show “Action Type: Free” in the ability tree.Immobile creatures will now switch to ranged weapons if necessary in turn-based combat.Barks of the enemy ships’ captains are properly assigned to them instead of to theWatcher.Camera in turn-based mode with Hylea’s Challenge enabled no longer moves away from party.Option to disable camera centering on active character in turn-based mode has been added to the game.Characters will play a visual-only flinch animation when they are bumped by allies.Relentless Storm in turn-based mode will now Daze by default, and its Daze attacks that critically hit will upgrade to Stuns.Gaze of Adragan has had it second redundant defense roll removed.“Llengrath’s Safeguard” no longer can be cast out of combat.Combat Attack Results tutorial has been updated to reflect new Graze range.Mortification of the Soul is a free action in turn-based mode.

Discussion.

Versus Evil has issued a significant update for Pillars of Eternity: Complete Edition.

26. Pillars of Eternity on Nintendo Switch is riddled with bugs. Ride 4 Drops a Speedy New Next-Gen Trailer, PS5 Features Detailed “Patch 2.55.09 is now live for Pillars of Eternity on Switch”, the publisher wrote on Twitter. The next time you load the game on your Switch, you should see a 2.5GB update available for download. Posted on December 3, 2019 by Brian in News, Switch eShop Versus Evil has issued a significant update for Pillars of Eternity: Complete Edition. The patch is a dud. It’s expected to go live within the next week, and should address a number of issues.Unfortunately, we missed a few bugs during testing and we have been working hard since launch to figure out what’s causing them and get them fixed. Ultimate to celebrate the Game Boy with new Spirit Board event,Untitled Goose Game dev explains how multiplayer was added,Upcoming Japanese eShop releases – October 1, 2020,Fangamer making Conker talking plush and more,Rebel Galaxy Outlaw launch trailer, Switch footage,Video: Going Under – “Jackie’s Diary Entry #1”,Rocket League – September 22, 2020 patch notes.

The latest patch is now live, and you should see an update waiting for you when you load up the game on your Switch.

We appreciate your patience these past few weeks, and are very happy to tell you that the first patch should be live within the next week.Patch 2.55.09 will resolve most of the major bugs that we have found and have been reported:Hotfix for scrambled combat log has been applied. Pillars of Eternity: Complete Edition has been out on Switch for close to a year, but the game is still receiving updates. The latest Patch 5.0 brings a host of new features and bug fixes for,New Ship UI makes it easier to go into ship to ship combat – Image via Obsidian’s Patch 5 video.The patch also adds the final God Challenge called “The Ultimate” which enables all other previous God Challenges which includes Trial of Iron, Path of the Damned and Solo mode.Patch 5.0. also brings a new challenge which is described as “not for the faint of heart”. It fixed the gray screen bug, but left several other issues present. ". The Dev crew at Grip Digital, and the QA groups introduced on board to assist with this patch want to thanks in your endurance and understanding whereas they labored arduous to deliver this update to you.

Loves online multi-player games and believes games should have amazing storylines not just great graphics.September 22, 2020, 11:10 am by Anonymous,September 22, 2020, 11:09 am by Anonymous,September 22, 2020, 11:08 am by Anonymous,September 22, 2020, 11:06 am by Anonymous,September 22, 2020, 11:02 am by Anonymous.A Note from Narrative Designer Paul Kirsch:After Deadfire’s launch and public reception, leadership and the writing team closely scrutinized some of the narrative issues which could have presented better or required some clarification. Versus Evil has announced a 2.55.09 update for Pillars of Eternity: Complete Edition on Switch. On social media, gamers are nonetheless reporting a number of points following the discharge of the update. By continuing to browse this site, you agree to this use.Pillars of Eternity: Announcements and News,Patch Notes for 2.65.00 for the Nintendo Switch.Grey screen visual corruption of the game. Maevri here, and today I have the pleasure of sharing with you the DETAILED patch notes for the Switch port’s upcoming patch. Press J to jump to the feed.